Sokoban is a classic logic puzzle: the child must plan each step ahead, because a box can only be pushed and a wrong move can lead to a dead end. It trains planning ahead, spatial reasoning, sequencing and learning from mistakes (Diamond, 2013).
Move the kid (🧒) with arrows, keyboard or swipe. Stepping into a box (📦) pushes it one cell forward — only if the space behind is empty. You can push only one box at a time, never into a wall or another box, and you can never pull a box back. The level is solved when every box sits on a yellow target. The goal is to solve it in as few moves as possible.
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