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Sokoban — planning & logic

💡Benefits

Sokoban is a classic logic puzzle: the child must plan each step ahead, because a box can only be pushed and a wrong move can lead to a dead end. It trains planning ahead, spatial reasoning, sequencing and learning from mistakes (Diamond, 2013).

🎮How to play

Move the kid (🧒) with arrows, keyboard or swipe. Stepping into a box (📦) pushes it one cell forward — only if the space behind is empty. You can push only one box at a time, never into a wall or another box, and you can never pull a box back. The level is solved when every box sits on a yellow target. The goal is to solve it in as few moves as possible.

📚Scientific sources

  1. Diamond (2013). Executive functions. Annual Review of Psychology, 64, 135–168. https://scholar.google.com/scholar?q=Executive+functions+Diamond+2013+Annual+Review+of+Psychology

❓Frequently asked questions

No, Sokoban on MentalMath is free and playable without registration.
Pushing boxes onto the target cells develops the ability to plan several moves ahead and foresee the consequences of each step.
Suitable from age 6-7, starting with simple levels and growing harder over time.
Yes, moving the character and pushing boxes is comfortable on a phone or tablet screen.
10-15 minutes a day clearing levels reinforces methodical planning and patience.
Start playing 🚀

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🧮 See the mental arithmetic lessons too